MAGIC
PULL RATES.
Draft, Set, Play, and Collector booster pull rates across modern MTG sets. Rare slot, mythic ratio, bonus sheet hits, and serialized card odds.
RECENT MTG SETS.
| Set | Year | Pack $ | Rare % | Mythic % | Chase | Chase $ |
|---|---|---|---|---|---|---|
| Modern Horizons 3 (Play) | 2024 | $14.00 | 10% | 3% | The One Ring | $68 |
| Modern Horizons 3 (Collector) | 2024 | $50.00 | 40% | 25% | The One Ring (Borderless Foil) | $580 |
| Magic: Foundations | 2024 | $4.50 | 10% | 3% | Jace, the Mind Sculptor | $110 |
| Outlaws of Thunder Junction | 2024 | $4.00 | 10% | 3% | Rest in Peace (Borderless) | $18 |
| Murders at Karlov Manor | 2024 | $4.00 | 10% | 3% | No More Lies | $14 |
| Lord of the Rings | 2023 | $6.50 | 10% | 3% | The One Ring (Serialized) | $2,000 |
OPEN A MAGIC PACK.
Pre-loaded with Magic-only sets.
PACK SIMULATOR — COMING SOON
THE MODERN MTG BOOSTER TAXONOMY.
Wizards of the Coast sells three primary booster types for modern Magic sets. Understanding the difference is the prerequisite to understanding MTG EV. A Play Booster is the default — 14 cards, 1 rare or mythic slot, roughly 7 commons, 3 uncommons, 1 land, 1 foil, and 1 wildcard slot that can upgrade to anything including a bonus sheet. A Collector Booster contains 15 premium cards — mostly foils, mostly borderless alternate arts, with a guaranteed foil rare or mythic in every pack. A Set Booster (now being phased out) sits in between.
PLAY BOOSTER PULL RATES
Play boosters have a single rare slot that prints 10% mythic and 90% rare. The wildcard slot is where the interesting math lives — it can print a common, uncommon, rare, mythic, bonus-sheet card, or a full-art / borderless treatment. WotC publishes the specific distribution for each set on the packaging or in the official FAQ. For Modern Horizons 3, the wildcard slot produces a bonus sheet card roughly 20% of the time, including the retro frame Eldrazi at ~3% and the borderless Meld cards at ~1%.
COLLECTOR BOOSTER EV
Collector boosters are a different economic product. At $40–$50 per pack and 12–18 packs per box, a collector box costs $400–$900. Every pack contains a foil rare, a non-foil borderless rare, plus several foil commons and uncommons. For Lord of the Rings Collector boosters, pack EV averaged $85 driven almost entirely by the serialized The One Ring at a 1-in-3-million pull rate. For Modern Horizons 3 collectors, pack EV averages $60 driven by borderless Phlage and borderless Ugin. These products are explicitly designed to sell a long tail outcome — open 4 boxes and you expect 1–2 high-value hits that cover costs.
BONUS SHEETS AND SERIALIZED CARDS
WotC has aggressively expanded the "bonus sheet" concept — reprints of valuable older cards inserted into new products at controlled rates. The Enchanting Tales sheet in Wilds of Eldraine added $4–$7 of EV per Play Booster at launch. Serialized cards (numbered 1/500, 1/1000, etc) are the ultimate tail risk — a Lord of the Rings serialized One Ring cleared $2.6M at auction. Pull rates are in the millions-to-one range; they exist to create myth and headlines.
CROSS-LINKS
For box-level analysis see MTG booster box EV. For top cards see most expensive MTG cards.
BOOSTER TYPES IN DETAIL.
Magic: The Gathering has shipped five distinct booster types in the modern era, with the product line consolidating toward Play Boosters and Collector Boosters as the current default. Each booster type has a different economic profile, intended use case, and pull rate structure. Understanding the differences is the foundation for evaluating MTG sealed product EV.
DRAFT BOOSTER
The legacy format. A Draft Booster contains 15 cards: 10 commons, 3 uncommons, 1 rare or mythic, and 1 basic land (or foil in some print runs). The rare slot distributes 12.5% mythic and 87.5% rare (the famous 1-in-8 mythic ratio). Draft Boosters were designed primarily for competitive Limited play, not collecting — the card distribution maps exactly to what a single player needs for an eight-player draft event. Draft Boosters were phased out starting with Wilds of Eldraine (late 2023) in favor of Play Boosters, though they continue to exist for Commander-focused products and some supplemental releases. On the secondary market, sealed Draft Booster boxes from older sets (Dominaria, Throne of Eldraine) have appreciated meaningfully because they represent the last print run of specific cards before the format shift.
SET BOOSTER
Introduced in 2020 with Zendikar Rising and discontinued in late 2023. Set Boosters contained 14 cards and were designed for the "open for fun" experience rather than competitive drafting. The Set Booster structure included an art card (1 card), 6–10 commons and uncommons, 1 land, 1 foil of any rarity, and 1 main rare slot. The Set Booster introduced the concept of the "hit booster" slot where 25% of packs contained an upgraded second rare. Set Boosters were broadly popular with collectors and casual openers but created confusion with three parallel product lines (Draft, Set, Collector). WotC consolidated Set and Draft into the unified Play Booster starting with Murders at Karlov Manor.
PLAY BOOSTER
The current default, introduced with Murders at Karlov Manor in February 2024. Play Boosters contain 14 cards and combine the draftable structure of Draft Boosters with the collector appeal of Set Boosters. The slot structure: 6–7 commons, 3 uncommons, 1 land, 1 foil of any rarity, 1 wildcard slot, and 1–2 connected rare or mythic slots. The wildcard slot is the interesting probabilistic slot — it can produce anything from a common to a bonus sheet card to a borderless mythic. Roughly 35% of Play Boosters contain more than one rare, with 12.5% of the main rare slot upgrading to mythic. Play Boosters sell at $5–$7 MSRP for standard sets and up to $14 for premium releases like Modern Horizons 3.
COLLECTOR BOOSTER
The premium product. Collector Boosters contain 15 premium cards, most of which are foil, borderless, extended art, or showcase treatment. Every Collector Booster contains a guaranteed foil rare or mythic. Standard Collector Boosters sell at $40 MSRP, with premium releases reaching $50 (Modern Horizons 3) or $45 (Lord of the Rings). The pack structure varies set to set but typically includes: 4–5 foil commons, 3–4 foil uncommons, 2 non-foil special treatment rares, 1 foil rare or mythic, 1 borderless mythic or planeswalker, and 1 premium slot that can produce serialized cards, Special Guests, or other chase treatments. Collector Boosters are explicitly designed to produce headline chase pulls at low frequency, with pack EV swinging wildly based on whether the high-end slots hit.
JUMPSTART BOOSTERS
A distinct product category. Jumpstart boosters contain 20 cards built as a themed half-deck — shuffle two together for an instant playable deck. Each Jumpstart pack is a curated mini-deck rather than a random distribution. The product is designed for casual play rather than collecting, though some Jumpstart cards (Shivan Devil, various tribal build-arounds) hold secondary market value. Jumpstart packs sell at $8–$10 MSRP and are typically positive EV at retail when the set contains high-value tribal or format staples.
BONUS SHEET MECHANICS.
Bonus sheets are the most significant structural change to MTG booster pulls in the last decade. A bonus sheet is a parallel set of reprint cards inserted into standard boosters at a controlled rate, typically replacing the wildcard slot a portion of the time. Bonus sheets let WotC inject demand-driving reprints into new sets without expanding the main set size. They also create a secondary chase layer that operates independently of the main rare slot.
| Bonus Sheet | Set | Rate | Play Booster EV Impact |
|---|---|---|---|
| Enchanting Tales | Wilds of Eldraine | ~20% wildcard hit | +$4–$7 per pack at launch |
| Retro Frame Artifacts | Brothers' War | 1:8 packs | +$2–$4 per pack |
| The List | Various | 1:4 packs | +$1–$3 per pack |
| Multiverse Legends | March of the Machine | 1:3 packs | +$2–$5 per pack |
| Special Guests | Various (2024+) | 1:64 packs | +$6–$10 amortized per pack |
Enchanting Tales (Wilds of Eldraine).A sheet of 63 reprinted enchantments in a bespoke storybook frame. Hit rate was roughly 20% of wildcard slots, or about 1-in-5 Play Boosters overall. Chase cards included Mind's Dilation, Intruder Alarm, and borderless foil versions of staples. At launch, Enchanting Tales added $4–$7 of EV per Play Booster, meaningfully shifting the booster from break-even to positive.
Retro Frame Artifacts (Brothers' War). A sheet of 63 artifacts printed in the 1993–2002 retro card frame. Hit rate was 1-in-8 packs. The retro frame treatment drove demand from nostalgia-focused collectors even when the underlying reprint was not mechanically valuable. Mana Vault retro frame and Sol Ring retro frame became Commander-format chases.
The List. An ongoing reprint sheet with rotating contents inserted into various sets over 2022–2024. Hit rate was 1-in-4 packs in Set Boosters. The List has included Zendikar fetch lands, Phyrexian Arena, and a range of Commander-format staples. EV contribution varied wildly from negative (useless bulk reprints) to strongly positive (fetch land variants).
Multiverse Legends (March of the Machine). A sheet of 65 legendary creatures from across Magic history, all in new artwork treatments. Hit rate was 1-in-3 packs — the most frequent bonus sheet hit rate in modern sets. The treatment directly targeted Commander players looking for alternate art staples for their decks.
Special Guests. A rotating sheet of 5–10 reprint staples appearing in sets from 2024 onward. Hit rate is 1-in-64 packs — rare enough to function as a chase slot rather than a background reprint. Special Guests cards typically include high-value Commander staples (Lightning Greaves, Swords to Plowshares, Counterspell) in premium treatments. The amortized EV impact is roughly $6–$10 per Play Booster.
SERIALIZED CARD PULL RATES.
Serialized cards are the ultimate tail-risk slot in modern MTG. A serialized card is a numbered print — typically 1/500 through 500/500, sometimes a true 1-of-1 — inserted into Collector Boosters at extremely low rates. Serialized cards exist to create myth, drive headlines, and anchor the perceived value of Collector Booster product. The economics are deliberately lottery-like.
Lord of the Rings serialized One Ring. The definitive modern example. Lord of the Rings Collector Boosters contained a single serialized 1-of-1 The One Ring card — an absolute unique print. Pull rate was approximately 1-in-3,000,000 packs. The card was pulled in Toronto in July 2023 and sold at auction to Post Malone for $2.6 million USD. The serialized One Ring drove demand for Lord of the Rings Collector Boosters far beyond typical set demand, with Collector Booster boxes trading at $700–$900 during the speculation window. Even after the card was pulled, LotR collector boxes retained a premium because the remaining serialized 1/N cards (numbered 1/500 variants of other rares) held residual chase value.
Murders at Karlov Manor serialized. 18 cards from the main set printed at 500 of each serialized copy, distributed across Collector Boosters at roughly 1-in-250 pack pull rate. Individual serialized cards traded at $150–$400 depending on which card and which serial number. The Ravnica-themed serialized cards were not as high-profile as the Lord of the Rings chase, but they established the 1/500 template as the standard for non-premium serialized inserts.
Modern Horizons 3 serialized mana confluences.The retro frame Modern Horizons 3 printed a serialized run of the five mana-producing artifacts from the set, each at 500 copies. Pull rate approximately 1-in-250 Collector Boosters. Serialized Mox Amber, Mox Opal, and similar high-value reprints traded at $300–$600 depending on the specific card and serial number. The serialized run was a key EV driver in MH3 Collector Boosters and contributed meaningfully to the set's pack EV of $60 against $50 MSRP.
Outlaws of Thunder Junction serialized. 15 cards from the main set printed at 500 copies each serialized. Pull rate 1-in-250 Collector Boosters. OTJ serialized cards traded at the low end of the serialized range — $80–$200 per card — reflecting weaker chase interest and less format-relevant card choices. OTJ serves as the counterexample showing that serialized inserts do not automatically drive value; the underlying card selection matters.
MTG PRICE TIERS BY FORMAT IMPACT.
MTG secondary market pricing is driven primarily by format demand — which formats a card is legal in, and how heavily it is played. A card that is legal in Modern, Commander, and Legacy typically prices higher than a card with equivalent artistic merit that is only legal in Standard. Understanding the format hierarchy clarifies why certain pull rates matter more than others.
MODERN STAPLES
Modern is a non-rotating constructed format built around cards from 8th Edition forward. Modern staples are the consistent price drivers in the non-reserved list segment of MTG. Fetch lands (Scalding Tarn, Polluted Delta, Misty Rainforest) are the canonical Modern staples — required in the vast majority of competitive Modern decks. A new printing of a fetch land in a Modern Horizons set or bonus sheet reliably prices in the $20–$40 range. Counterspell reprints, Force of Negation, Fable of the Mirror-Breaker, and other format-defining cards follow similar demand curves. Modern staples anchor the floor of pack EV for any set that contains them.
COMMANDER STAPLES
Commander (EDH) is the highest-volume Magic format by player count. Commander demand has reshaped the MTG economy over the last decade. Commander staples fall into three categories: mana fixers (Cyclonic Rift, Mana Crypt, signets), combo pieces (Dockside Extortionist, Krark-Clan Ironworks), and tribal build-arounds (Edgar Markov, Atraxa variants). Commander demand drives long-tail pricing because an individual Commander player owns dozens of decks and continuously acquires staples across color identities. A card printed at rare in a new set but usable in multiple Commander archetypes often holds $15–$30 secondary value for years.
STANDARD SPIKES
Standard is the rotating constructed format focused on recent sets. Standard spikes are cards that suddenly jump in value because they become tournament-defining in the current Standard metagame. Standard spikes are typically short-lived — the card rotates out of Standard in 18–24 months and loses most of its demand-driven premium. Collectors tracking Standard spikes for flipping opportunity need to time exits carefully; the rotation cliff is substantial. Notable recent examples include Sheoldred, the Apocalypse, Fable of the Mirror-Breaker (during their Standard windows), and various Modern Horizons staples that temporarily cross into Standard through Alchemy products.
RESERVED LIST IMPACT
The Reserved List is WotC's binding commitment to never reprint roughly 600 cards from Magic's earliest sets. The Reserved List includes Black Lotus, the original dual lands, Mox Sapphire, Time Walk, and other pre-1995 power cards. Reserved List cards cannot appear in bonus sheets, serialized runs, or any other reprint mechanism — their supply is permanently fixed. This creates a structural ceiling on alternate art reprints: WotC can print new art Dockside Extortionist but cannot print new art Underground Sea. The Reserved List indirectly drives demand for non-Reserved List alternatives. A Commander deck that would traditionally run Underground Sea instead runs Triome lands, shock lands, or check lands — and these fixer lands reliably appreciate as Reserved List dual land prices climb.
COLLECTOR BOOSTER EV BY SET.
Collector Booster EV varies substantially by set based on the strength of the serialized slot, the bonus sheet inclusions, and the demand profile of the premium borderless treatments. The table below summarizes pack-level EV against MSRP for four recent Collector Booster sets. EV figures are community-aggregated from box-opening data and secondary market pricing at typical sell-through timing (2–6 months post-release).
| Set | Pack MSRP | Pack EV | Box MSRP | Box EV | Net |
|---|---|---|---|---|---|
| Modern Horizons 3 | $50 | $60 | $600 | $720 | +$120 |
| Lord of the Rings | $45 | $85 | $540 | $1,020 | +$480 |
| Murders at Karlov Manor | $40 | $35 | $480 | $420 | -$60 |
| Wilds of Eldraine | $40 | $42 | $480 | $504 | +$24 |
Modern Horizons 3. Pack EV of $60 against $50 MSRP produces a modest positive. The EV is driven by borderless foil Phlage, borderless Ugin, serialized mana confluences at 1-in-250, and retro frame Eldrazi at the wildcard slot. The positive EV is meaningful but not extreme — the set is a fair product at MSRP, and scalped pricing above $55 per pack flips the EV negative quickly.
Lord of the Rings. Pack EV of $85 against $45 MSRP is the outlier in modern Collector Booster economics. The serialized One Ring at 1-in-3M packs dominates the EV calculation, and the non-serialized chase layer (foil borderless Sauron, foil borderless Aragorn, serialized 1/500 variants of main rares) adds substantial additional EV. Collector boxes traded at $700–$900 through summer 2023. Even after the One Ring was pulled, LotR collector product retained a premium on residual chase value.
Murders at Karlov Manor. Pack EV of $35 against $40 MSRP is straightforwardly negative. The set lacked a high-demand chase slot, serialized cards were Ravnica-themed but not format-defining, and the borderless showcase treatments were aesthetically divisive. Murders is the case study for Collector Booster EV going wrong — the set was overprinted relative to demand and the premium treatments did not capture collector interest. Boxes traded below MSRP within two months of release.
Wilds of Eldraine.Pack EV of $42 against $40 MSRP is modestly positive — driven primarily by the Enchanting Tales bonus sheet carrying $4–$7 of EV and a strong borderless showcase treatment on the storybook frame mythics. Wilds is the archetypal "fair at MSRP" Collector Booster — not a positive EV lottery play, but not a ripoff either. Experienced openers treat Wilds as a break-even product bought for the experience of opening rather than the expected financial return.