ARCHIVE DROPSJoin Waitlist
/BLOG / PULL RATES

ARE ILLUSTRATION RARES ACTUALLY RARE? THE REAL PULL RATE NUMBERS

Illustration Rare pull rates hit 1-in-3 packs in modern Pokémon sets. Real numbers, market prices, and what that means for collectors and pack openers.

MAY 6, 2026

Is the Illustration Rare you pulled from that Pokémon 151 booster box worth celebrating, or did the Pokémon Company just give everyone participation trophies? The illustration rare pull rate sits at roughly 1 in 3 packs across modern sets, making them about as "rare" as a basic Energy card in your local game store's bulk bin.

That accessibility marks a fundamental shift in Pokémon TCG chase card philosophy. Unlike Secret Rares or Special Art Rares that demand opening case quantities, Illustration Rares flood the market at rates that tank prices for all but the most desirable Pokémon. A Charmander Illustration Rare from Pokémon 151 hits $8-12 on TCGplayer. The Charizard from the same set? $180-220. Same pull rate. Wildly different demand.

The math matters because singles buying versus pack opening hinges entirely on understanding these rates. You need to know if you're chasing a 1-in-72 pack card or a 1-in-3 pack common pretending to be special.

What Exactly Determines the Illustration Rare Pull Rate

Illustration Rares entered the English Pokémon TCG with Paldea Evolved in June 2023, adapting Japan's illustration rare format. Each set since includes 18-26 Illustration Rare cards featuring borderless artwork and a subtle holographic pattern across the entire card face. Not the aggressive texture of an Ultra Rare or the rainbow vomit of a Hyper Rare—just clean art.

The illustration rare pull rate operates on a fixed ratio per booster pack, not per box. Modern sets guarantee approximately one Illustration Rare per three packs. Opening a 36-pack booster box yields 11-13 Illustration Rares on average, with variance swinging 9-15 in real-world data.

This differs fundamentally from earlier chase card structures. Special Illustration Rares (SIRs) appear at roughly 1 in 72 packs. Special Art Rares run about 1 in 36 packs. Full Art Trainers hit around 1 in 24 packs. Illustration Rares at 1 in 3 packs sit barely above reverse holos in scarcity.

The Pack Structure Breakdown

Standard modern Pokémon booster packs contain 10 cards: 6 commons, 3 uncommons, and 1 reverse holo or better. That final slot carries the entire rare hierarchy. The distribution breaks down roughly like this based on aggregate opening data from sets like Temporal Forces, Twilight Masquerade, and Surging Sparks:

  • Standard rare: 55-60% of packs

  • Illustration Rare: 30-35% of packs

  • Ultra Rare or better: 10-15% of packs

Pack codes complicate tracking. Rare-coded packs (white code card in most sets post-2023) contain either an Illustration Rare or higher rarity. Common-coded packs contain standard rares or reverse holos. Box mapping died when Pokémon randomized code cards, but the underlying rates stayed consistent.

Variance exists. Some boxes yield 15 Illustration Rares. Others drop 9. The 1-in-3 average holds across case quantities (6-8 booster boxes), not individual boxes. Opening a single box exposes you to statistical noise that can wreck expected value calculations.

Set-Specific Rate Variations

Not all sets treat Illustration Rares identically. Shrouded Fable, despite including Illustration Rares, featured only 12 in the set compared to Twilight Masquerade's 24. The pull rate stayed roughly 1 in 3 packs, but duplicate rates increased because the pool was smaller.

Stellar Crown introduced Stellar Tera Pokémon ex as chase cards, pushing some Illustration Rares like Tatsugiri and Milotic into sub-$2 territory despite identical pull rates to sets where bottom-tier Illustration Rares sell for $4-6. Market demand trumps pull rate scarcity every time.

Surging Sparks bucked trends by making Pikachu ex Illustration Rare one of the more desirable cards in the set at $45-55, while the Special Illustration Rare version (1 in 72 packs) trades for $220-280. The 24x rarity difference translates to roughly 5x the price—less than you'd expect if rarity alone drove value.

Common Misconceptions About Illustration Rare Pull Rate

Collectors consistently misunderstand how Illustration Rares fit into set economics. The name "rare" creates false scarcity perception that pricing data contradicts immediately.

Misconception 1: All Illustration Rares Hold Value Because They're "Rare"

The Bellibolt Illustration Rare from Paldea Evolved sells for $1.50. The Mewtwo Illustration Rare from the same set moves at $35-42. Both cards share identical pull rates at roughly 1 in 3 packs. Both feature quality artwork. One depicts a beloved Gen 1 mascot. The other is a sentient battery with niche appeal.

Pull rate establishes a ceiling for value, not a floor. A 1-in-3 pack card can't command $500 unless demand massively outstrips supply (see: anything Charizard). But that same 1-in-3 accessibility means most Illustration Rares trend toward bulk pricing within 3-6 months of release.

Temporal Forces released in March 2024. By September 2024, 14 of its 22 Illustration Rares sold below $4 on TCGplayer despite identical pull rates. Cornerstone Ogerpon ex Illustration Rare hit $12-15, anchored by competitive play relevance. Rarity didn't differentiate these cards—playability and Pokémon popularity did.

The Japanese market proved this earlier. Japan's "Art Rare" cards (the Illustration Rare equivalent) saturated so heavily that most trade for ¥100-300 ($0.70-$2) despite featuring identical artwork to English versions selling for $5-15. Market size matters. Pull rate alone doesn't.

Misconception 2: Illustration Rares Are Harder to Pull Than Ultra Rares

The numbers say otherwise. Opening data across thousands of documented packs shows Ultra Rares (full art ex cards) appear at roughly 1 in 18-24 packs, depending on the set. That's 6-8x less common than Illustration Rares.

Special Illustration Rares appear at approximately 1 in 72 packs. You'd statistically pull 24 Illustration Rares before pulling one SIR. The packaging and presentation fool people—Illustration Rares come in toploaders, get featured in set marketing, and occupy dedicated checklist positions. That visibility creates perceived scarcity that pull rates don't support.

PSA population reports confirm this. The Charizard ex Illustration Rare from Obsidian Flames has 12,847 PSA submissions as of December 2024. The Charizard ex Special Illustration Rare from the same set? 3,204 submissions. Roughly 4x difference in population, aligning perfectly with the pull rate multiplier.

Grading economics reveal another angle. A PSA 10 Illustration Rare needs to sell above $40-50 to justify grading costs ($25 value tier plus shipping, insurance, risk of lower grades). Most Illustration Rares never hit that threshold. The pull rate floods supply faster than demand absorbs graded copies.

Misconception 3: Japanese and English Illustration Rare Pull Rates Match

They don't. Japanese booster boxes contain 30 packs versus English 36-pack boxes. Japanese sets split products differently—multiple subset releases versus consolidated English releases. This changes the underlying distribution.

Japanese Pokemon Card 151 featured 53 Art Rares (Illustration Rare equivalents) in a 165-card base set plus Master Ball Mirror variants. Pull rates for Japanese Art Rares ran approximately 1 in 4-5 packs. English Pokémon 151 included only 17 Illustration Rares in a 207-card set, with pull rates staying at the standard 1 in 3 packs.

The implication: Japanese versions of the same card often exist in larger quantities relative to demand than English versions, particularly for desirable Pokémon. The Eevee Art Rare from Japanese Pokemon Card 151 sells for ¥1,200-1,800 ($8-12). The English Eevee Illustration Rare from Pokémon 151 trades at $25-32.

Crown Zenith further proves this disconnect. As a special set with no Japanese equivalent structure, its pull rates and card distribution followed different models entirely. The Illustration Rare subset pulled differently than standard sets, though official rates weren't disclosed.

Practical Implications for Pack Openers and Collectors

Understanding the illustration rare pull rate changes buying behavior immediately. Singles versus sealed product calculations flip based on these numbers.

A Surging Sparks booster box costs $110-130 at current market rates. That box yields 11-13 Illustration Rares averaging $6-8 each (total $66-104), 3-5 Ultra Rares averaging $8-12 each (total $24-60), and a roughly 33% chance of hitting a Special Illustration Rare worth $80-280. Add bulk value at $3-5 per box, and you're looking at total pull value of $93-369 with heavy variance.

Expected value sits negative at $110-130 box price versus $110-140 average pulls. The high end requires hitting a premium SIR or multiple expensive Ultra Rares. Pack opening for profit doesn't work unless you're buying cases at wholesale ($85-95 per box) and selling into singles immediately.

When to Buy Singles vs. Crack Packs

The 1-in-3 Illustration Rare pull rate makes singles buying obvious for any card under $15. You'd spend $12-15 on three packs chasing a specific Illustration Rare, or just buy the single for $8. Chase cards above $40-50 sometimes justify sealed product if you're targeting multiple cards, but most Illustration Rares don't meet that threshold.

Prismatic Evolutions (January 2025) shifts this calculation because of Eevee-evolution demand. Early pre-order data suggests boxes at $150-180. If the set contains 22 Illustration Rares and 15 feature Eeveelutions, the floor pricing sits higher than typical sets. A $12 Flareon Illustration Rare at 1-in-3 pull rate makes that specific single less appealing when you're getting 12-13 pulls per box with 68% chance of hitting an Eeveelution.

That math only works when set-wide demand stays elevated. Temporal Forces tanked because outside of Cornerstone Ogerpon and a few competitive staples, nobody wanted the Pokémon featured. Boxes dropped to $89-95 within four months because Illustration Rare bulk couldn't hold $4-6 pricing.

Singles Market Timing Strategy

Illustration Rares hit peak pricing 7-14 days post-release, when sealed product allocation is tight and singles supply hasn't flooded the market. That Charizard ex Illustration Rare from Obsidian Flames? It touched $340 in the first week. Three months later: $95-110. Current pricing: $85-100.

The pull rate guarantees supply overwhelms demand for all but the absolute top 2-3 cards in any set. You can wait. Prices crater 40-60% within 90 days for most Illustration Rares as case openers dump inventory.

Exceptions exist: Moonbreon (Umbreon VMAX Alternate Art from Evolving Skies) held value because it released in 2021 during pandemic-era supply constraints and featured the single most popular Eeveelution in peak alternate art era. But Moonbreon was an Alternate Art, not an Illustration Rare—different pull rate at roughly 1 in 360 packs.

True Illustration Rares from Pokémon 151 provide better comparables. The Charizard Illustration Rare peaked at $280-320 in August 2023, dropped to $180-200 by December 2023, and currently trades at $170-220. The supply at 1-in-3 packs created a floor, but sustained demand from Charizard collectors prevented total collapse.

Buy Illustration Rares featuring popular Pokémon (Pikachu, Eevee evolutions, Gen 1-2 starters, Gengar, Gardevoir) immediately if you want them. Everything else waits 60-90 days minimum.

How Illustration Rare Pull Rate Affects Set Value

Booster box expected value calculations live and die on chase card distribution. Sets with valuable Illustration Rares maintain higher box prices longer. Sets with weak Illustration Rare rosters collapse quickly.

Obsidian Flames featured Charizard ex in both Illustration Rare and Special Illustration Rare variants. The Illustration Rare at $85-100 created a floor pull in every 3-4 boxes statistically. Combined with Magikarp, Mew, and Pidgeot Illustration Rares holding $15-25, the set maintained $105-115 box pricing for six months post-release.

Paldean Fates, conversely, offered weak Illustration Rare selection outside of Fezandipiti ($18-22) and Okidogi ($12-15). Most of the set's value concentrated in Special Illustration Rares at 1-in-72 rates. Boxes dropped to $92-98 within 60 days because the guaranteed Illustration Rare hits averaged $4-7, creating negative expected value for pack openers.

Master Set Collection Economics

The 1-in-3 illustration rare pull rate makes master set collection of Illustration Rares significantly cheaper than Special Illustration Rare master sets. A complete Temporal Forces Illustration Rare set (22 cards) costs $95-120 buying singles. The complete Special Illustration Rare set from the same release costs $580-780.

Pull rate ratios explain the 6-7x price difference. You'd open roughly 216 packs to statistically pull all Special Illustration Rares from a set with 3 of them (72 packs per SIR). You'd open roughly 66-90 packs to pull all 22 Illustration Rares (3 packs per IR, adjusted for duplicates).

Six booster boxes at $110 each ($660) yields those 216 packs. You'd statistically complete the Illustration Rare master set by box 2.5-3, then chase SIRs through boxes 4-6. Buying singles for Illustration Rares and ripping packs for SIRs generates better expected value than ripping for both.

This assumes you're selling or trading duplicate hits. Pure collectors opening for completion face worse math—you'll pull 72 Illustration Rares across those six boxes, meaning 50+ duplicates of bottom-tier cards worth $1-4 each.

Related Factors That Modify Pull Rates

Print Run Variations and Box Mapping

First-edition Pokemon 151 boxes from the initial August 2023 print run showed slightly higher Illustration Rare rates than subsequent print runs, with some breakers reporting 14-15 per box versus the 11-13 standard. Pokémon has never confirmed this, but TCGplayer price trends support the theory—early singles supply hit market slower than expected given initial box allocations.

Print-to-demand sets like Obsidian Flames and Paldea Evolved receive multiple waves. Later print runs sometimes show slightly compressed pull rates as Pokémon adjusts ratios to control secondary market pricing. This remains speculative without factory confirmation, but aggregate opening data from major breakers suggests box-to-box variance increased in later waves.

Special Set Considerations

Crown Zenith operated as a special set, not a standard expansion. Pull rates for Illustration Rares (called Radiant Rares in this set) hit roughly 1 in 2 packs instead of 1 in 3. The set structure included guaranteed hit packs with code card indicators, removing some variance but concentrating value in Galarian Gallery subset cards.

Shining Fates and Hidden Fates didn't include Illustration Rares (they predated the mechanic), but their Shiny Vault subsets operated on similar principles—high pull rates (1 in 2-3 packs) creating singles market saturation within 90 days. The Charizard VMAX Shiny from Shining Fates hit $450-500 on release week, then $180-220 within four months, despite being the chase card. Pull rate volume crushed pricing.

Special sets typically feature smaller pack counts (10-20 cards per booster box for products like Crown Zenith) but higher guaranteed hit rates per pack, shifting the math entirely. You can't directly compare standard set Illustration Rare rates to special set mechanics.

Grading and Long-Term Value Considerations

PSA 10 rates for Illustration Rares run 45-60% at current submission data, higher than Special Illustration Rares (35-45% PSA 10 rate) but lower than standard holos (65-75% PSA 10 rate). The borderless format shows edge wear easily, and the subtle holo pattern doesn't hide print lines or surface issues like aggressive texturing does.

A PSA 10 multiplier for Illustration Rares typically runs 1.8-2.5x raw pricing, smaller than the 3-5x multiplier common for Special Illustration Rares. The high pull rate means raw supply overwhelms graded demand except for the top 3-4 cards per set.

That Bellibolt Illustration Rare selling for $1.50 raw? PSA 10 copies sell for $8-12, but nobody's submitting a $1.50 card for $25 grading fees. The Mewtwo Illustration Rare at $35-42 raw hits $85-100 in PSA 10, making grading viable for centered copies pulled fresh from packs.

Long-term appreciation potential favors popular Pokemon in playable states over pull rate scarcity. The Gardevoir ex Illustration Rare from Paldea Evolved sits at $22-28 raw, $60-75 PSA 10. It sees competitive play, features a beloved Pokémon, and appears in a first-year Illustration Rare set. That combination matters more than the 1-in-3 pull rate for 5-10 year holds.

Compare to Base Set Charizard—unlimited print run, not particularly rare in absolute population terms, currently $300-400 raw and $2,800-3,500 PSA 10. Nostalgia and cultural cache outweigh scarcity metrics entirely.

Final Analysis: The Real Scarcity Question

The illustration rare pull rate sits at approximately 1 in 3 packs across modern Pokémon TCG sets, making them common enough to kill speculative value for 75% of cards in any given set. That accessibility democratizes chase card access—you don't need case quantities to pull something interesting. But it also means most Illustration Rares trend toward $3-8 within six months, functionally becoming bulk with pretty pictures.

Smart collecting strategy ignores the "rare" designation entirely. Focus on Pokemon popularity, artwork quality, and competitive playability. The pull rate just determines how long you should wait before buying singles. For most Illustration Rares, that answer is 60-90 days post-release when supply peaks and prices bottom.

The cards that matter—your Charizards, Pikachus, Eeveelutions, meta-relevant ex cards—will hold value regardless of pull rate. Everything else becomes tomorrow's dollar bin filler, regardless of how nice the illustration looks.

← ALL POSTS